Floor Generator 2.0 Manual
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  • 👋GETTING STARTED
    • About Floor Generator
    • Installing Floor Generator
    • How to use
  • 🛠️Sections
    • Materials
      • MultiTexture
      • Seamless textures
      • UV Mapping
      • Grout Material
      • Bevel Mask
    • Parameters
      • Length/Width
      • Radius (Hexagon)
      • Grout Len/Wid
      • Parallel Boards (Herringbone)
      • Angle (Chevron)
      • Sub Boards (Basket Weave)
      • Grout Mesh/Depth
      • Min/Max Offset
      • Extrude
      • Bevel
      • Direction
      • Tilt
      • Clapboard
      • Seed
      • Offset X/Y
      • Remove Small
      • Randomization
  • ⚡Tips & Tricks
    • Add Multiple Images
    • Link Active to Selected
    • Lazy Connect
    • Export Mesh
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  • Step 3

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  1. Tips & Tricks

Export Mesh

How to export Floor Generator mesh

PreviousLazy Connect

Last updated 6 months ago

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Once you have your flooring/tiles done in using and want to export its mesh to another 3D software (e.g. ) - there are steps to do.

Attention! Multitexture material doesn't work outside of Blender. Seamless textures used for the in Blender - can be used to create a PBR material in another 3D software.

Step 1

your r object to mesh (Select object -> Object -> Convert -> Mesh)

or

Apply the Modifier.

Step 2

Now it is necessary to get the UV mapping from the created with Geometry Nodes.

Data -> Attributes -> UVMap -> Convert Attribute -> Data Type -> 2D Vector -> OK

Now in the UV Maps tab - UVMap layer appeared. On the left part of the image below it is visible the UV mapping of each board.

Step 3

Export flooring object (File -> Export -> choose file format: e.g. FBX, OBJ etc.).

Now when you import flooring to another 3D software and use same textures you used in Blender - pattern will match.

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Floor Generator
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