> For the complete documentation index, see [llms.txt](https://nodecrafted.gitbook.io/floor-generator-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nodecrafted.gitbook.io/floor-generator-manual/tips-and-tricks/export-mesh.md).

# Export Mesh

How to export Floor Generator mesh

Once you have your flooring/tiles done in [Blender ](https://www.blender.org/)using [Floor Generator](https://blendermarket.com/products/floor-generator) and want to export its mesh to another 3D software (e.g. [Unreal Engine](https://www.unrealengine.com/en-US/unreal-engine-5)) - there are steps to do.

<mark style="color:red;">Attention!</mark> **Multitexture** material doesn't work outside of Blender. **Seamless textures** used for the [Floor Generator](https://blendermarket.com/products/floor-generator) in Blender - can be used to create a PBR material in another 3D software.

## Step 1

[Convert ](https://docs.blender.org/manual/en/latest/scene_layout/object/editing/convert.html#convert)your [Floor Generato](https://blendermarket.com/products/floor-generator)r object to mesh (*Select object -> Object -> Convert -> Mesh*)

or

Apply the [Floor Generator](https://blendermarket.com/products/floor-generator) Modifier.

## Step 2

Now it is necessary to get the UV mapping from the [Attribute ](https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/attributes_reference.html#attributes)created with Geometry Nodes.

*Data -> Attributes -> UVMap -> Convert Attribute -> Data Type -> 2D Vector -> OK*

<figure><img src="https://2060991786-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT6K5uFa14MW4NhuBfWUB%2Fuploads%2F7uT6utVK2c2zcVsswcSn%2F21_ConvertAttribute.jpg?alt=media&amp;token=76648cb9-b5c2-4588-9315-3ec1895790bd" alt=""><figcaption></figcaption></figure>

Now in the UV Maps tab - **UVMap** layer appeared. On the left part of the image below it is visible the UV mapping of each board.

<figure><img src="https://2060991786-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT6K5uFa14MW4NhuBfWUB%2Fuploads%2FRnav5zHoPaJVXzPs7YtU%2F23_UVMap.jpg?alt=media&amp;token=b992d99e-b2b2-4ae0-b689-fd661a974216" alt=""><figcaption></figcaption></figure>

## Step 3

Export flooring object (*File -> Export -> choose file format: e.g. FBX, OBJ etc.*).

Now when you import flooring to another 3D software and use same textures you used in Blender - pattern will match.
