> For the complete documentation index, see [llms.txt](https://nodecrafted.gitbook.io/floor-generator-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nodecrafted.gitbook.io/floor-generator-manual/getting-started/how-to-use.md).

# How to use

How to add Floor Generator to your scene.

Once the [Floor Generator](https://blendermarket.com/products/floor-generator) is [installed ](/floor-generator-manual/getting-started/installing-floor-generator.md)- it is very easy to use it.

## Option 1

Get [Floor Generator](https://blendermarket.com/products/floor-generator) directly from **Modifiers** tab. Select the flooring plane and find the necessary flooring pattern in the **Modifiers** list.

<figure><img src="https://2060991786-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT6K5uFa14MW4NhuBfWUB%2Fuploads%2Fc7nJSlerMgQuGOTE4oYP%2F012_UseFromModifier.gif?alt=media&amp;token=5deed0a8-2336-4040-8a76-715bd200d6e7" alt=""><figcaption></figcaption></figure>

**Attention!** This option works only starting from *Blender 4.0*.

## Option 2

**Drag\&Drop** Floor Object from the [Asset Library](https://docs.blender.org/manual/en/latest/files/asset_libraries/introduction.html#what-is-an-asset) and edit it to make the layout you need.

<figure><img src="https://2060991786-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT6K5uFa14MW4NhuBfWUB%2Fuploads%2FqtwR7kNY7LvMXMRHzZp6%2F001_Drag-and-Drop.gif?alt=media&amp;token=48fe2e80-db9e-4c50-8001-d8080ae9acce" alt=""><figcaption></figcaption></figure>

## Option 3

If you already have a layout mesh object of your future flooring in the scene:

a. **Drag\&Drop** Floor Object from the [Asset Library](https://docs.blender.org/manual/en/latest/files/asset_libraries/introduction.html#what-is-an-asset) to the scene.

<figure><img src="https://2060991786-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT6K5uFa14MW4NhuBfWUB%2Fuploads%2FUCkoBvUqi8lmWydn1WXO%2F002_DragToExisting.gif?alt=media&amp;token=99ae1a51-8dd4-4c54-9c97-9b59ddf2aa41" alt=""><figcaption></figcaption></figure>

b. [Join ](https://docs.blender.org/manual/en/latest/scene_layout/object/editing/join.html)<mark style="color:red;">`Ctrl-J`</mark> your layout to the Floor Object and delete unwanted parts of the resultant mesh.

<figure><img src="https://2060991786-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT6K5uFa14MW4NhuBfWUB%2Fuploads%2Fra8TZxr3AQByqkpWGbrW%2F003_JoinToFloor.gif?alt=media&amp;token=686119b3-a1ea-4de1-8bcb-f0edf150c5aa" alt=""><figcaption></figcaption></figure>

## Option 4

You can also copy [Floor Generator](https://blendermarket.com/products/floor-generator) Geometry Node Modifier from the Floor Object to your floor layout. Then you can copy Material from Floor Object or Drag\&Drop Material from the [Asset Library](https://docs.blender.org/manual/en/latest/files/asset_libraries/introduction.html#what-is-an-asset).

<figure><img src="https://2060991786-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT6K5uFa14MW4NhuBfWUB%2Fuploads%2FQ6GEUcdKMqKT4fmIMQcD%2F004_CopyToSelected.gif?alt=media&amp;token=5aed336e-7b49-4bff-a2a0-a93f0cd938b8" alt=""><figcaption></figcaption></figure>

## Option 5

Another option works if you already added Floor Object to your scene before or it's not the first flooring in the current scene. Then you can just add a new empty [Geometry Nodes Modifier](https://docs.blender.org/manual/en/latest/modeling/modifiers/generate/geometry_nodes.html) and browse node tree to link the [Floor Generator](https://blendermarket.com/products/floor-generator).

<figure><img src="https://2060991786-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT6K5uFa14MW4NhuBfWUB%2Fuploads%2FF9TEQb4kjBfYvnEv4hCj%2F005_AddFromScene.gif?alt=media&amp;token=bdce9434-f1f6-41aa-bbe4-2c5d74e81341" alt=""><figcaption></figcaption></figure>
