Floor Generator 2.0 Manual
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  • 👋GETTING STARTED
    • About Floor Generator
    • Installing Floor Generator
    • How to use
  • 🛠️Sections
    • Materials
      • MultiTexture
      • Seamless textures
      • UV Mapping
      • Grout Material
      • Bevel Mask
    • Parameters
      • Length/Width
      • Radius (Hexagon)
      • Grout Len/Wid
      • Parallel Boards (Herringbone)
      • Angle (Chevron)
      • Sub Boards (Basket Weave)
      • Grout Mesh/Depth
      • Min/Max Offset
      • Extrude
      • Bevel
      • Direction
      • Tilt
      • Clapboard
      • Seed
      • Offset X/Y
      • Remove Small
      • Randomization
  • ⚡Tips & Tricks
    • Add Multiple Images
    • Link Active to Selected
    • Lazy Connect
    • Export Mesh
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  1. Sections
  2. Materials

Bevel Mask

Customize Bevel And Sides shaders.

PreviousGrout MaterialNextParameters

Last updated 6 months ago

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has Bevel and Extrude H parameters which allow you to get the desired shape of each board. Using "Bevel" or/and "Sides" Attribute Nodes you can change shader/color of flooring bevel or/and sides of each plank.

It may also be a nice idea to create your own mask for each board to get an interesting result. Apply it using Node.

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MultiTexture
Floor Generator