> For the complete documentation index, see [llms.txt](https://nodecrafted.gitbook.io/floor-generator-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nodecrafted.gitbook.io/floor-generator-manual/sections/materials/grout-material.md).

# Grout Material

Set shader/color for grout.

[Floor Generator](https://blendermarket.com/products/floor-generator) has a feature that allows to automatically generate Grout and control its Depth.

It is possible to control Grout color/shader inside main flooring material.

## Option 1

Add *Grout\_Material* Node (this is a group of nodes which comes together with Floor Generator).

Link this Node right before the *Material Output* Node.

Set shader parameters for your Grout.

<figure><img src="https://2060991786-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT6K5uFa14MW4NhuBfWUB%2Fuploads%2FSRp4djYcvncVXFFA4z0L%2F016_GroutGroupNode.jpg?alt=media&amp;token=c022a76f-e28e-4ad4-8d0c-4c9a3ceb4b2e" alt=""><figcaption></figcaption></figure>

## Option 2

Use *"Grout" Attribute* Fac output when you need custom Grout shader. In this example Grout has Emission shader.

<figure><img src="https://2060991786-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT6K5uFa14MW4NhuBfWUB%2Fuploads%2FUUahTCccQNUfMjXuTzrK%2F017_GroutAttribute.jpg?alt=media&amp;token=ef267a34-55ba-4dfb-8992-a0ed10ee4f5f" alt=""><figcaption></figcaption></figure>
