Floor Generator 2.0 Manual
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  • 👋GETTING STARTED
    • About Floor Generator
    • Installing Floor Generator
    • How to use
  • 🛠️Sections
    • Materials
      • MultiTexture
      • Seamless textures
      • UV Mapping
      • Grout Material
      • Bevel Mask
    • Parameters
      • Length/Width
      • Radius (Hexagon)
      • Grout Len/Wid
      • Parallel Boards (Herringbone)
      • Angle (Chevron)
      • Sub Boards (Basket Weave)
      • Grout Mesh/Depth
      • Min/Max Offset
      • Extrude
      • Bevel
      • Direction
      • Tilt
      • Clapboard
      • Seed
      • Offset X/Y
      • Remove Small
      • Randomization
  • ⚡Tips & Tricks
    • Add Multiple Images
    • Link Active to Selected
    • Lazy Connect
    • Export Mesh
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  • Option 1
  • Option 2

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  1. Sections
  2. Materials

Grout Material

Set shader/color for grout.

PreviousUV MappingNextBevel Mask

Last updated 5 months ago

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has a feature that allows to automatically generate Grout and control its Depth.

It is possible to control Grout color/shader inside main flooring material.

Option 1

Add Grout_Material Node (this is a group of nodes which comes together with Floor Generator).

Link this Node right before the Material Output Node.

Set shader parameters for your Grout.

Option 2

Use "Grout" Attribute Fac output when you need custom Grout shader. In this example Grout has Emission shader.

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Floor Generator