Seamless textures
Apply any PBR material.
In case you don't have textures for each board, but you have just a wood texture - you don't have to cut out each board out of it manually. Floor Generator will do it automatically.
You can apply any PBR material you have to your flooring (preferably a material with seamless texture) and just change Mapping vector input to the specific Attribute.
Step 1
When you apply a common PBR material to the flooring it will be displayed as a solid color. Let's fix that in the next step. (Wireframe Overlay is visible)
Step 2
Delete Texture Coordinate Node.
Add Attribute Node.
Write "UVMap" in the Attribute Name.
It's done! You can already see how texture is distributed on the flooring.
Step 3
Additionally you can use "Col" Attribute to ramdomize boards mixing different values of color, brightness, saturation etc. In this example boards are randomly darkened.
Step 4
Set Grout Material.
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