Seamless textures
Apply any PBR material.
Last updated
Apply any PBR material.
Last updated
In case you don't have textures for each board, but you have just a wood texture - you don't have to cut out each board out of it manually. Floor Generator will do it automatically.
You can apply any PBR material you have to your flooring (preferably a material with seamless texture) and just change Mapping vector input to the specific Attribute.
When you apply a common PBR material to the flooring it will be displayed as a solid color. Let's fix that in the next step. (Wireframe Overlay is visible)
Delete Texture Coordinate Node.
Add Attribute Node.
Write "UVMap" in the Attribute Name.
It's done! You can already see how texture is distributed on the flooring.
Additionally you can use "Col" Attribute to ramdomize boards mixing different values of color, brightness, saturation etc. In this example boards are randomly darkened.
Set Grout Material.