Seamless textures

Apply any PBR material.

In case you don't have textures for each board, but you have just a wood texture - you don't have to cut out each board out of it manually. Floor Generator will do it automatically.

You can apply any PBR material you have to your flooring (preferably a material with seamless texture) and just change Mapping vector input to the specific Attribute.

Step 1

When you apply a common PBR material to the flooring it will be displayed as a solid color. Let's fix that in the next step. (Wireframe Overlay is visible)

Step 2

  1. Delete Texture Coordinate Node.

  2. Add Attribute Node.

  3. Write "UVMap" in the Attribute Name.

It's done! You can already see how texture is distributed on the flooring.

Step 3

Additionally you can use "Col" Attribute to ramdomize boards mixing different values of color, brightness, saturation etc. In this example boards are randomly darkened.

Step 4

Set Grout Material.

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