Floor Generator 2.0 Manual
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  • 👋GETTING STARTED
    • About Floor Generator
    • Installing Floor Generator
    • How to use
  • 🛠️Sections
    • Materials
      • MultiTexture
      • Seamless textures
      • UV Mapping
      • Grout Material
      • Bevel Mask
    • Parameters
      • Length/Width
      • Radius (Hexagon)
      • Grout Len/Wid
      • Parallel Boards (Herringbone)
      • Angle (Chevron)
      • Sub Boards (Basket Weave)
      • Grout Mesh/Depth
      • Min/Max Offset
      • Extrude
      • Bevel
      • Direction
      • Tilt
      • Clapboard
      • Seed
      • Offset X/Y
      • Remove Small
      • Randomization
  • ⚡Tips & Tricks
    • Add Multiple Images
    • Link Active to Selected
    • Lazy Connect
    • Export Mesh
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  • Step 3
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  1. Sections
  2. Materials

Seamless textures

Apply any PBR material.

PreviousMultiTextureNextUV Mapping

Last updated 6 months ago

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In case you don't have textures for each board, but you have just a wood texture - you don't have to cut out each board out of it manually. will do it automatically.

You can apply any PBR material you have to your flooring (preferably a material with seamless texture) and just change Mapping vector input to the specific Attribute.

Step 1

When you apply a common PBR material to the flooring it will be displayed as a solid color. Let's fix that in the next step. (Wireframe Overlay is visible)

Step 2

  1. Delete Texture Coordinate Node.

  2. Add Attribute Node.

  3. Write "UVMap" in the Attribute Name.

It's done! You can already see how texture is distributed on the flooring.

Step 3

Additionally you can use "Col" Attribute to ramdomize boards mixing different values of color, brightness, saturation etc. In this example boards are randomly darkened.

Step 4

Set .

🛠️
Grout Material
Floor Generator