# UV Mapping

[Floor Generator](https://blendermarket.com/products/floor-generator) provides Mesh Object which is fully generated with Geometry Nodes. And thus it contains [Attributes ](https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/attributes_reference.html)responsible for different features (UV Mapping, Masks).

1. [MultiTexture ](https://nodecrafted.gitbook.io/floor-generator-manual/sections/materials/multitexture)material Mapping:

Use *"uv\_map" Attribute* as vector input for Mapping Node creating MultiTexture material.

<figure><img src="https://2060991786-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT6K5uFa14MW4NhuBfWUB%2Fuploads%2FvUKMPmGs6RlgBQqhmzcP%2F009_Attribute_uv_map.jpg?alt=media&#x26;token=88809e79-75dd-4068-9a64-b0767f6bd465" alt=""><figcaption></figcaption></figure>

2. [Seamless texture](https://nodecrafted.gitbook.io/floor-generator-manual/sections/materials/seamless-textures) material Mapping:

Use *"UVMap" Attribute* as vector input for Mapping Node creating Seamless texture material.

<figure><img src="https://2060991786-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FT6K5uFa14MW4NhuBfWUB%2Fuploads%2FeaMRfNEasjlk8sT6hLPF%2F015_SeamlessMaterialMappingCrop.jpg?alt=media&#x26;token=c9fde2b3-6d6c-4162-b9d2-a85bcb572b50" alt=""><figcaption></figcaption></figure>
