> For the complete documentation index, see [llms.txt](https://nodecrafted.gitbook.io/floor-generator-manual/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nodecrafted.gitbook.io/floor-generator-manual/sections/materials/uv-mapping.md).

# UV Mapping

[Floor Generator](https://blendermarket.com/products/floor-generator) provides Mesh Object which is fully generated with Geometry Nodes. And thus it contains [Attributes ](https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/attributes_reference.html)responsible for different features (UV Mapping, Masks).

1. [MultiTexture ](/floor-generator-manual/sections/materials/multitexture.md)material Mapping:

Use *"uv\_map" Attribute* as vector input for Mapping Node creating MultiTexture material.

<figure><img src="/files/zje5QeOY42QoQOUgvj1B" alt=""><figcaption></figcaption></figure>

2. [Seamless texture](/floor-generator-manual/sections/materials/seamless-textures.md) material Mapping:

Use *"UVMap" Attribute* as vector input for Mapping Node creating Seamless texture material.

<figure><img src="/files/gNfRKZA0f63B3x9TvLeB" alt=""><figcaption></figcaption></figure>
