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Prepare Floor Generator for export

Floor Generatorarrow-up-right is a Blender add-on and it only works as a procedural generator in Blender.

But of course you might want to export the generated flooring mesh to another application (e.g. Unreal Engine). For that purpose the add-on has a single button that prepares flooring Mesh for export.

Convert to Mesh button does next:

  • Duplicates the selected flooring Object and converts it to Mesh.

  • Creates UVMap_SL which contains the UV map for Seamless textures material.

  • Creates UVMap_MT which contains the UV map for MultiTexture material.

  • Creates UVMap_MOSAIC which contains the UV map for Mosaic material.

  • Adds Color Attribute to use MultiTexture outside of Blender.

  • Adds Grout Vertex Group for quick grout mesh selection.

Now Object is ready to be exported (FBX, USD, GLTF / GLB, etc.) and used in another application.

Make sure you use the correct UV map when applying the material in the new application. You can also just delete the unnecessary UV maps in Blender before export.

Seamless textures materials can me simply recreated in another application using the same textures from Blender and UVMap_SL.

MultiTexture materials are more complicated to recreate. They use Color Attrubite to scatter textures per board. There will be a video soon which shows how to create MultiTexture materials in Unreal Engine. But in some cases it would be necessary to bake MultiTexture material textures to use in another applications.

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