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pen-to-squareRelease Notes

List of features added and bugs fixed

Version 1.3

chevron-rightUV maps naming changedhashtag
Old Name
New Name

uv_map

UVMap_MT

UVMap

UVMap_SL

uv_mosaic

UVMap_MOSAIC

-//-

UVMap_FULL

chevron-rightUVMap_FULL addedhashtag

Get the UV map of the whole mesh island to add mask, imperfection maps, graffiti etc. Use it to mix color or shader.

Mask for court lines
Mask for wet floor
Wet floor material sample
chevron-rightHexagon pattern UV map size fixedhashtag

Hexagon pattern UV map for MultiTexture material had a wrong size. It is fixed now, so one tile takes full size of the UV square unit.

Old New
chevron-rightHexagon pattern UV map random rotation addedhashtag

It is now possible to have hexagon tiles UV direction randomly rotated in 3 directions along hexagon tile edges.

off Random Rotation on

Version 1.2

chevron-rightFixed: Blender doesn't load flooring patterns at session starthashtag

The .blend file is now clean from the Floor Generator Geometry Nodes that never being used.

Add-on loads the required pattern only on request.

chevron-rightFixed: Flooring patterns and materials are not marked as Assets nowhashtag

To keep the scene clean - neither Geometry Nodes nor Materials of the Floor Generator are marked as Assets.

It is possible to download a separate version of the Floor Generator which is an Asset Library.

chevron-rightConvert to mesh button is updatedhashtag

New button functionality adds useful data for export: UVMap_SL, UVMap_MT, UVMap_MOSAIC, Grout Vertex Group and Color Attribute.

This data may be used in another application, such as Unreal Engine to create materials.

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