How to use
Floor Generator user guidance
You can add Floor Generator to any Mesh Object and it will generate boards/tiles on all the surface of the Object. Simply select the Object and click on the + Add Floor Generator button.

This will add a Geometry Node to the selected Object which you can find in the Modifier tab. It is possible to control Floor Generator settings from both Sidebar (recommended) and in Modifier tab.
Floor Generator will be created with the default settings. But there is a variety of settings which help you to customize the flooring to your special needs.
Add-on Panel Sections

Easily switch between patterns from the drop-down menu at any time. More about Floor Pattern section.

Board Size section contains all the parameters which allow to control dimensions, variety and details of each board of the flooring. The parameters are individual for every Floor Pattern. More about Board Size section.

General section contains parameters which are common for all the Floor Patterns. More about General section.

The fastest way to add a material to your Floor Generator you can find in the Materials section. It contains a list of materials form the installed Material Library and empty templates to create custom materials. More about Materials section.

This section is extremely useful for randomization which brings more realism into the scene. More about UV Settings section.

Once you are happy with your flooring - you might want to use it in other applications (e.g. Unreal Engine, Unity etc.). For that purpose there is a single button which helps to prepare Floor Generator for export. More about Export section.
Floor PatternBoard SizeGeneralMaterialsUV SettingsExport
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