# Export

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[Floor Generator](https://superhivemarket.com/products/floor-generator) is a Blender add-on and it only works as a procedural generator in Blender.

But of course you might want to export the generated flooring mesh to another application (e.g. Unreal Engine). For that purpose the add-on has a single button that prepares flooring Mesh for export.

<a href="export" class="button primary">Convert to Mesh</a>  button does next:

* **Duplicates** the selected flooring Object and converts it to Mesh.
* Creates **UVMap\_SL** which contains the UV map for Seamless textures material.
* Creates **UVMap\_MT** which contains the UV map for MultiTexture material.
* Creates **UVMap\_MOSAIC** which contains the UV map for Mosaic material.
* Adds **Color Attribute** to use MultiTexture outside of Blender.
* Adds **Grout** Vertex Group for quick grout mesh selection.

Now Object is ready to be exported (FBX, USD, GLTF / GLB, etc.) and used in another application.

Make sure you use the correct **UV map** when applying the material in the new application. You can also just delete the unnecessary UV maps in Blender before export.

**Seamless** textures materials can me simply recreated in another application using the same textures from Blender and **UVMap\_SL**.

**MultiTexture** materials are more complicated to recreate. They use Color Attrubite to scatter textures per board. There will be a video soon which shows how to create MultiTexture materials in **Unreal Engine**. But in some cases it would be necessary to bake MultiTexture material textures to use in another applications.
