# UV Mapping

[Floor Generator](https://blendermarket.com/products/floor-generator) provides Mesh Object which is fully generated with Geometry Nodes. And thus it contains [Attributes ](https://docs.blender.org/manual/en/latest/modeling/geometry_nodes/attributes_reference.html)responsible for different features (UV Mapping, Masks).

1. [MultiTexture ](https://nodecrafted.gitbook.io/floor-generator-3.0-manual/sections/materials/multitexture)material Mapping:

Use *"UVMap\_MT" Attribute* as vector input for Mapping Node creating MultiTexture material.

<figure><img src="https://246840127-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fsg8wgbCa5gHoFBgWbb5h%2Fuploads%2Fq5AR4mRxSgVzyzkjqC0k%2FUVMap_MT.jpg?alt=media&#x26;token=eeb2d19b-71a5-47ef-94f3-f06fb4bdfeb0" alt=""><figcaption></figcaption></figure>

2. [Seamless texture](https://nodecrafted.gitbook.io/floor-generator-3.0-manual/sections/materials/seamless-textures) material Mapping:

Use *"UVMap\_SL" Attribute* as vector input for Mapping Node creating Seamless texture material.

<figure><img src="https://246840127-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fsg8wgbCa5gHoFBgWbb5h%2Fuploads%2FaSsS0OnBSzaBlqs6IMgu%2FUVMap_SL.jpg?alt=media&#x26;token=3604d347-3205-424a-96b3-e675c106a1ac" alt=""><figcaption></figcaption></figure>
