# Grout Material

[Floor Generator](https://blendermarket.com/products/floor-generator) has a feature that allows to automatically generate Grout and control its Depth.

It is possible to control Grout color/shader inside main flooring material.

## Option 1

Add *Grout\_Material* Node (this is a group of nodes which comes together with Floor Generator).

Link this Node right before the *Material Output* Node.

Set shader parameters for your Grout.

<figure><img src="https://content.gitbook.com/content/sg8wgbCa5gHoFBgWbb5h/blobs/fNLbWzqRDhnDsioYATN9/016_GroutGroupNode.jpg" alt=""><figcaption></figcaption></figure>

## Option 2

Use *"Grout" Attribute* Fac output when you need custom Grout shader. In this example Grout has Emission shader.

<figure><img src="https://content.gitbook.com/content/sg8wgbCa5gHoFBgWbb5h/blobs/xy2rQOtZBMGSb95Nb2So/017_GroutAttribute.jpg" alt=""><figcaption></figcaption></figure>
