# Bevel Mask

[Floor Generator](https://blendermarket.com/products/floor-generator) has *Bevel* and *Extrude H* parameters which allow you to get the desired shape of each board. Using *"Bevel"* or/and *"Sides" Attribute* Nodes you can change shader/color of flooring bevel or/and sides of each plank.

<figure><img src="https://content.gitbook.com/content/sg8wgbCa5gHoFBgWbb5h/blobs/pMd7EvHMxSUdx5zFj03Q/018_BevelSidesMask.jpg" alt=""><figcaption></figcaption></figure>

<figure><img src="https://content.gitbook.com/content/sg8wgbCa5gHoFBgWbb5h/blobs/fMrfVZKVtRFYVPOgk5Us/019_BevelMask.jpg" alt="" width="563"><figcaption></figcaption></figure>

It may also be a nice idea to create your own mask for each board to get an interesting result. Apply it using [MultiTexture ](https://nodecrafted.gitbook.io/floor-generator-3.0-manual/sections/materials/multitexture)Node.

<figure><img src="https://content.gitbook.com/content/sg8wgbCa5gHoFBgWbb5h/blobs/PN1qW69xMjLdUVpYfyaw/020_Plank%20Mask.jpg" alt="" width="563"><figcaption></figcaption></figure>
