# Release Notes

{% updates format="full" %}
{% update date="2026-04-01" %}

## <mark style="background-color:green;">Version 1.3</mark>

<details>

<summary>UV maps naming changed</summary>

<table data-full-width="false"><thead><tr><th>Old Name</th><th>New Name</th></tr></thead><tbody><tr><td>uv_map</td><td>UVMap_MT</td></tr><tr><td>UVMap</td><td>UVMap_SL</td></tr><tr><td>uv_mosaic</td><td>UVMap_MOSAIC</td></tr><tr><td>-//-</td><td>UVMap_FULL</td></tr></tbody></table>

</details>

<details>

<summary><code>UVMap_FULL</code> added</summary>

Get the UV map of the whole mesh island to add mask, imperfection maps, graffiti etc. Use it to mix color or shader.

<figure><img src="https://246840127-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fsg8wgbCa5gHoFBgWbb5h%2Fuploads%2F8SqEAEef9RXYCf25666z%2Fbasketball_court.jpg?alt=media&#x26;token=bedc337a-c5d5-4f95-ba63-a68a219d3c01" alt=""><figcaption><p>Mask for court lines</p></figcaption></figure>

<figure><img src="https://246840127-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fsg8wgbCa5gHoFBgWbb5h%2Fuploads%2FJVQ4zQ8B2TB76n1z7AqB%2Fwet_floor.jpg?alt=media&#x26;token=9da947f4-fd6a-40ae-8656-dd322ba28904" alt=""><figcaption><p>Mask for wet floor</p></figcaption></figure>

<figure><img src="https://246840127-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fsg8wgbCa5gHoFBgWbb5h%2Fuploads%2F3Q1hldm0HQRstUig9CAQ%2Fwet_floor_material.jpg?alt=media&#x26;token=73aaf11a-be3d-4488-8fd9-21706d73fc80" alt=""><figcaption><p>Wet floor material sample</p></figcaption></figure>

</details>

<details>

<summary>Hexagon pattern UV map size fixed</summary>

Hexagon pattern UV map for MultiTexture material had a wrong size. It is fixed now, so one tile takes full size of the UV square unit.

<figure><img src="https://246840127-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fsg8wgbCa5gHoFBgWbb5h%2Fuploads%2FqGSEuTj06Hn9nhTJpVtm%2Fhexagon_uv_fixed.jpg?alt=media&#x26;token=21a1f000-405c-4e89-8cbf-ad58c89482c5" alt=""><figcaption><p>Old                                                                     New</p></figcaption></figure>

</details>

<details>

<summary>Hexagon pattern UV map random rotation added</summary>

It is now possible to have hexagon tiles UV direction randomly rotated in 3 directions along hexagon tile edges.

<figure><img src="https://246840127-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fsg8wgbCa5gHoFBgWbb5h%2Fuploads%2F8FpuY5vBIf7JnaW0Ti1F%2Fhexagon_random_rot.jpg?alt=media&#x26;token=1ee1e0ea-dbb1-4e6a-a6dc-a9314e75eafc" alt=""><figcaption><p>off                           Random Rotation                         on</p></figcaption></figure>

</details>

{% endupdate %}

{% update date="2026-02-02" %}

## <mark style="background-color:green;">Version 1.2</mark>

<details>

<summary>Fixed: Blender doesn't load flooring patterns at session start</summary>

The .blend file is now clean from the Floor Generator Geometry Nodes that never being used.

&#x20;Add-on loads the required pattern only on request.

</details>

<details>

<summary>Fixed: Flooring patterns and materials are not marked as Assets now</summary>

To keep the scene clean - neither Geometry Nodes nor Materials of the Floor Generator are marked as Assets.

It is possible to download a separate version of the Floor Generator which is an Asset Library.

</details>

<details>

<summary>Convert to mesh button is updated</summary>

New button functionality adds useful data for export: UVMap\_SL, UVMap\_MT, UVMap\_MOSAIC, Grout Vertex Group and Color Attribute.

This data may be used in another application, such as Unreal Engine to create materials.

</details>
{% endupdate %}
{% endupdates %}
